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- #BEST VGA TO HDMI CONVERTER FOR DREAMCAST 480P#
- #BEST VGA TO HDMI CONVERTER FOR DREAMCAST SOFTWARE#
- #BEST VGA TO HDMI CONVERTER FOR DREAMCAST PC#
- #BEST VGA TO HDMI CONVERTER FOR DREAMCAST TV#
This is why when the Dreamcast came out people would look at it's output, even on wimpy composite video and go 'Holy crap.' High resolution modes were used for things like title screens. Previously consoles could do 640x480 high resolution graphics but they rarely or never used it as it was seriously expensive in terms of CPU power. This is also part of the thing that made the dreamcast freaking awesome.
#BEST VGA TO HDMI CONVERTER FOR DREAMCAST PC#
Admittidly the Dreamcast and NAOMI were unique in this reguard before and remained so untill the Xbox/Sega Chihiro and all the PC based arcade rigs that appeared since then. The dreamcast is a progressive output machine and the ideal way to view it is with a progressive signal on a progressive display. Half of the visual data for any given frame is being discarded when using a 15khz monitor. When you use a 15khz monitor you are converting the signal to interlace and one instead of 60 frames per second it's going to do sixty fields per second. progressive is the native resolution of all dreamcast games. The image is being converted by the output hardware.
#BEST VGA TO HDMI CONVERTER FOR DREAMCAST TV#
It's like when you use a PC with TV out and a desktop resolution of 640x480. Any other output is converted after rendering. Interlaced 15khz views lose data from the interlacing.Ħ40x480 is the native rendering resolution of the dreamcast, yes. It's best enjoyed progressively and seeing every pixel that the machine is rendering. This stuff is best viewed on a progressive 31khz display.
#BEST VGA TO HDMI CONVERTER FOR DREAMCAST SOFTWARE#
The Dreamcast and all it's software was made and is rendered at 640x480, not a single game for the Dreamcast uses any other resolution other than 640x480 (A feat the PS2 doesn't even accomplish! A lot of games are at lower resolution). It was built using a PC oriented graphics chip and that's why nearly all of it's games support VGA output and many of the remainder can be patched for VGA output.
#BEST VGA TO HDMI CONVERTER FOR DREAMCAST 480P#
The Dreamcast however is exclusively 480p in rendering, any signal has to be converted to interlaced. So the vast majority of games are built for 15khz interlaced output.
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The list of PS2 games that support 480p output is pretty short.
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I'll admit I'm not exactly sure as to WHY, but I presume it comes at a processing cost or development complexity. It takes extra effort to get progressive visuals to come out of the PS2.
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The vast majority of PS2 games are built from a hardware level up for interlaced output. However the Sega Dreamcast is different from teh PS2. The System 2 56 was the one with more ram. Litttle nitpick the Namco System 246 wasn't a souped up PS2 at all, it had identical specs. Quote from: northerngames on June 25, 2009, 09:33:51 pm not to argue but no the sega naomi pretty much is a souped up dreamcast the same goes for the namco 246 it is a ps2 motherboard in there that use's the same type memory cards as the home console there just beefed up a little. I also run mine on a nanao MS-26SU from an offical dedicated sega cab If you like show me a DC on your non 15K and I will show you mine on 15K.ĭc games were out in the arcade first and then ported to the console and most of them were either 15K or a slim 25K like virtua fighter. The dreamcast can display true 15K when put in 15K and when fed to a 15K moniotr there is no better display as it is in its native state that way and the exact way they were desighned for from the begining. Not to argue but no the sega naomi pretty much is a souped up dreamcast the same goes for the namco 246 it is a ps2 motherboard in there that use's the same type memory cards as the home console there just beefed up a little.ĩ8% of arcade games were made for 15K along with alot of the sega title's arcade games and also why alot of the games for the dreamcast were the same thing as the arcade becuase in reality they were the same exact game running on the same hardware but uinstead of saying insert coin they changed it to free play or press start but the game itself is the same as the arcade version.
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